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- CREDITS -- GAMES I
-
- Most of these files contain the author's name and instructions
- right at the beginning. I will only speak to the others here.
-
- EUCLID and POLISH came from a disk containing programs by H. Moran.
- I am not sure whether Moran wrote them or whether someone else wrote
- them and they were combined with Moran's work before I got them.
-
- JOTTO, XWORD, & IQUIZ are the work of Dave Fogg. I'm not personally
- familiar with these games, so I will pass on what he offered when
- submitting the disk (a fine one too, I might add--see KWIC, etc on
- UTILITIES Vol I.):
-
- "...the games...are all VERY Heath/Zenith Z-19 terminal oriented, but
- they should work on any smartish terminal by modifying STD.H for one's
- terminal.
-
- "Data Files: JOTTO.WDS is a wordlist for JOTTO; IQUIZ.DAT is a question
- file for IQUIZ; *.ANS are corssword/clue files for XWORD. They are all
- text files, modifiable with your favorite text editor. The format of
- JOTTO.WDS is simply: one 5-letter word per line. IQUIZ.DAT consists of
- seven-line groups, where the first 3 lines are the question, and the
- last 4 are the "answers", the first answer being the correct one
- (IQUIZ shuffles answers on the screen). Note that the question MUST
- make up 3 lines, using empty lines if necessary. The structure of an
- XWORD.ANS file is best determined by looking at one of them.
-
- "Of course, all programs require the presence, during compilation/
- linking, of my STD.H and DMF.CRL (compiled DMF.C) files.
-
- "The programs are commented pretty well at their beginnings as to
- what they do & how to use them; the game programs are not so well
- documented that one can learn how to play the games therefrom: a
- knowledge of the game in question is a prerequisite. JOTTO prints a
- (somewhat cryptic) command summary on the screen, as does XWORD;
- IQUIZ is pretty straightforward if you just run it, tho I might
- mention the scoring/penalty algorithm: the score downcounts from 100
- in the upper right corner; hitting the correct answer key adds the
- count at that instant to your score for the round; the FIRST
- incorrect response takes the instantaneous value & halves it
- immediately, then continues; the SECOND wrong guess sets the count
- directly to zero; however it gets there (by penalty or timing out),
- when the count reaches zero, the correct answer is hilited in inverse
- video."
-
- If you find a bug and FIX it, or find a way to make the programs more
- universal AND IMPLEMENT IT, please send a copy to me. It is probably
- wise to call first...no point in shipping a disk if it's already been
- done.
-
- BDS C Users' Group
- Robert Ward, Coordinator
- 409 E. Kansas
- Yates Center, Ks 66783